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JOB ABILITIES INFORMATION
Swordmaster (Mastered) | EXP | SKILL | DESCRIPTION |
| 0000 | Enhanced Counter | Passive skill. Buffs potency of the next skill by 10% and automatically respond with a weak sword combo when hit by an attack. |
| 0050 | Shooting Star | Medium sword combo on a single-target, reduces their attack power by 10%. Cannot be stacked with another Swordmaster's Shooting Star. |
| 0100 | Flurry | Medium sword combo on a single-target, reduces their defense by 10%. Cannot be stacked with another Swordmaster's Flurry. |
| 0200 | Oblivion | Medium sword combo on a single-target, banishes target to the Interdimensional Rift with a 05% chance of success. |
| 0350 | Eclipse | Medium sword attack on all enemies. |
| 0500 | Bushido | Moderately strong sword combo on a single-target. Deals additional weak fire damage if Shooting Star was used prior to this skill, weak wind damage if flurry was used or weak dark damage if oblivion was used. |
| 0750 |
Eye For An Eye | Reply with a powerful sword combo whenever an ally is hit for a turn. |
| 1000 |
Midare Setsugekka | Deals severe damage to a single target and absorb the damage inflicted to heal self. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 | Counter | Automatically reply with a weak weapon combo when hit by an attack. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 | Warrior's Body, Poet's Heart | Devotion to the way of the blade has left the Swordmaster with an appreciation for nature and poetry. |
Ninja (Mastered) | EXP | SKILL | DESCRIPTION |
| 0000 | Parkour | Allows character to free run. Parkour skills improve with experience, allowing to free climb when Steal is learned, to hold onto the ceiling when Throw is learned and ultimately run onto ceilings when Hellfrog is learned. |
| 0050 | Transience | Does nothing, but evades the next attack and counter with a powerful combo if attacked next turn. Effects doubled if invisible when hit by the attack. |
| 0100 | Steal | Steals an item from an enemy. |
| 0200 | Ninjutsu | Casts a weak fire, ice, thunder or water spell depending on the active element. Potency double if invisible when using the skill |
| 0350 | Throw | Throw spare weapons at the enemy for medium damage. |
| 0500 | Assassinate | Deals a medium attack to target. Effects doubled if invisible when using the skill. |
| 0750 |
Smokescreen | Turns invisible. Effects remains for two turns or vanishes when hit by an attack. |
| 1000 |
Hellfrog | Summons a chocobo-sized red frog which the Ninja will ride. Uses a fire breath that deals severe fire damage to all enemies before disappearing. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 | Soft Parkour | Allows to free run and free climb with practice. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 | Quiet Steps | Ninjas can rarely be heard approaching unless they purposefully announce their presence. They often end up sneaking up on people without consciously realizing they are doing so. |
Spellbinder (Mastered) | EXP | SKILL | DESCRIPTION |
| 0000 | Hurdy-Gurdy | After attuning your instrument with your magic voice, it's as strong as any battle-ready weapon! Wallop your foes silly with your guitar, flute, saxophone, or whatever other musical instrument you choose. Potency grows with experience. |
| 0050 | Thunderwave | Your voice is a thunderous force sweeping outward, damaging foes in your path with a 50% chance to push them back two yards. Unsecured objects are automatically pushed back. Potency, range and pushback grows with experience. |
| 0100 | Knock | A target that is held shut by a mundane lock or barred becomes unlocked, unstuck or unbarred, but only undoes one lock at a time. If the lock is magical in nature, the spell is suppressed for only 10 minutes. When Knock is cast, a loud knock audible from as far away as 300 feet is heard from the object. |
| 0200 | Glyph of Warding | Can imbue an object or surface with a rune that can be triggered by touch, creating an explosive spell of ice, fire, water or lightning damage (chosen when glyph is created) upon whoever sets it off. Glyph lasts an hour. |
| 0350 | Charm | Through bewitching words or song, you afflict a single target with a charm effect. Effect ends when enemy is attacked. |
| 0500 | Dimension Door | The Spellbinder can teleport themselves and one willing target to another location up to two hundred feet away. Consumes the Spellbinder's turn when used to teleport further than ten feet in battle. |
| 0750 |
Counterspell | Inflicts Silence on one enemy. |
| 1000 |
Inspiring Presence | Weave a song or empowered words, doubling the potency of all skills of the self and up to four allies for the next turn. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 | Hellish Rebuke | When attacked, the user taps into their anger and counters their attacker, causing powerful fire damage. Can only be used once per battle. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 | Mercurian Melody | Your vocal range is otherworldly! You're always on key no matter what music genre you lend your voice to. |
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Regains
Black Cat Miraculous - May 1st
NOTE: Abilities only usable in Custom Job
Quest/Gil Tracker
12 Sahagin Hides (2 More Attempts)
Summary: The alchemists are making a new potion for the newcomers, in order to facilitate their health and longevity.
GO AND COLLECT 12 SAHAGIN ASSES AND DELIVER THEM TO THE POTION STORE.
Time Limit: May 05 to June 05
Reward: 400 Gil and 10 Hi-Potions.
Status: Accomplished - Sahagin butts he returns with are of Perfection Quality! He receives 10 High Quality Hi-Potions and a bonus of 300 gil over the 400. Plus earnings from the 12 Sahagin killed. (9100 Gil + 10 HQ Hi-Potions)
Fathoms Below (Event)
Summary: Usurper must be punished - Leviathan
Status: Accomplished - 20,000 Gil
Employment
Location: Lavode
Promotion Track: No Previous Experience
Currently: Lady of Bliss (Evenings)
Location: Sparks Golsaucia
Promotion Track: N/A
Melody (Limit Break) - Opus
Limit Break Description: Opus refers to a musical composition. When Adrien activates his Melody, a piano will appear and he'll either play a Fortuitous Movement or Catastrophic Movement based on a fifty/fifty chance, each one changing as they Level.
Fortuitous Movements - casts buffs on the party with each Level resulting in the duration lasting longer as well as status enhancements like Reraise having a higher chance at being cast around Four.
Catastrophic Movements - casts debuffs on the present enemies with, again, each Level affected the duration of said negative ailments as well as higher Levels raising the chances of worse stats like Petrify or Death.
Additional notes: Since I left this out, buffs/debuffs at Level One last for five turns with the chances of more helping/hindering buffs having about a 10% chance of being cast. Effects like Protect, Haste, and Shell are a guarantee along side Attack, Magic, and Defense down on the flipside. However, things that might instantly eliminate enemies cannot be used at this time. Level Two, Buffs/Debuffs stronger buffs/debuffs chances go up to 15%. Level Three, 20%, and finally, Level Four, the chances of stronger buffs/debuffs goes up to 25%. As well, Level Four has a 10% chance of Death/Petrify if Catastrophic Melody is played.
Buffs - Regen, Haste, Boon of the Stars, Status Immunity/Resistance, Invisibility, Adloquium Shield, Taunt
Debuffs - Stun, Silence/Mute, Dread, Poison, Burn, Charm, Slow, Blind, Petrify, Confuse, Sleep, Frog, Small/Mini, Paralysis/Freeze, Deaf, Miasma
no subject
Black Cat
Selected Bearers of Destruction, Black Cats are the counterpart of the Bearers of Creation. Though they do take on the faux features of adorable felines through their armor and behavior, they're the embodiment of Yang, Misfortune, and the End, making way for Creation to do their job. Black Cats are capable of manifesting these attributes into physical form to fight and outright destroy. Good or evil, it depends on the whim of the user.
ꜰᴀᴠᴏʀᴇᴅ ᴡᴇᴀᴘᴏɴ: Staff, Claws, Martial Arts
ꜰᴀᴠᴏʀᴇᴅ ᴀʀᴍᴏʀ: Body Suit
sᴛʀᴇɴɢᴛʜs: Those who bear the Black Cat operate on taking damage and dealing it back. They provide distractions, hinder opponents, and make themselves a target in order to protect others.
ᴡᴇᴀᴋɴᴇssᴇs: The Black Cat isn't meant to be a healer. Also, as physically focused combatants, their magical defense is lower as a result. Take precautions when going up a magically affiliated enemies.
physical power: A
magical power: B
attack potency: B
healing potency: E
physical defense: A
magical defense: D
speed: S