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JOB ABILITIES INFORMATION
Swordmaster (Mastered) | EXP | SKILL | DESCRIPTION |
| 0000 | Enhanced Counter | Passive skill. Buffs potency of the next skill by 10% and automatically respond with a weak sword combo when hit by an attack. |
| 0050 | Shooting Star | Medium sword combo on a single-target, reduces their attack power by 10%. Cannot be stacked with another Swordmaster's Shooting Star. |
| 0100 | Flurry | Medium sword combo on a single-target, reduces their defense by 10%. Cannot be stacked with another Swordmaster's Flurry. |
| 0200 | Oblivion | Medium sword combo on a single-target, banishes target to the Interdimensional Rift with a 05% chance of success. |
| 0350 | Eclipse | Medium sword attack on all enemies. |
| 0500 | Bushido | Moderately strong sword combo on a single-target. Deals additional weak fire damage if Shooting Star was used prior to this skill, weak wind damage if flurry was used or weak dark damage if oblivion was used. |
| 0750 |
Eye For An Eye | Reply with a powerful sword combo whenever an ally is hit for a turn. |
| 1000 |
Midare Setsugekka | Deals severe damage to a single target and absorb the damage inflicted to heal self. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 | Counter | Automatically reply with a weak weapon combo when hit by an attack. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 | Warrior's Body, Poet's Heart | Devotion to the way of the blade has left the Swordmaster with an appreciation for nature and poetry. |
Ninja (Mastered) | EXP | SKILL | DESCRIPTION |
| 0000 | Parkour | Allows character to free run. Parkour skills improve with experience, allowing to free climb when Steal is learned, to hold onto the ceiling when Throw is learned and ultimately run onto ceilings when Hellfrog is learned. |
| 0050 | Transience | Does nothing, but evades the next attack and counter with a powerful combo if attacked next turn. Effects doubled if invisible when hit by the attack. |
| 0100 | Steal | Steals an item from an enemy. |
| 0200 | Ninjutsu | Casts a weak fire, ice, thunder or water spell depending on the active element. Potency double if invisible when using the skill |
| 0350 | Throw | Throw spare weapons at the enemy for medium damage. |
| 0500 | Assassinate | Deals a medium attack to target. Effects doubled if invisible when using the skill. |
| 0750 |
Smokescreen | Turns invisible. Effects remains for two turns or vanishes when hit by an attack. |
| 1000 |
Hellfrog | Summons a chocobo-sized red frog which the Ninja will ride. Uses a fire breath that deals severe fire damage to all enemies before disappearing. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 | Soft Parkour | Allows to free run and free climb with practice. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 | Quiet Steps | Ninjas can rarely be heard approaching unless they purposefully announce their presence. They often end up sneaking up on people without consciously realizing they are doing so. |
Spellbinder (Mastered) | EXP | SKILL | DESCRIPTION |
| 0000 | Hurdy-Gurdy | After attuning your instrument with your magic voice, it's as strong as any battle-ready weapon! Wallop your foes silly with your guitar, flute, saxophone, or whatever other musical instrument you choose. Potency grows with experience. |
| 0050 | Thunderwave | Your voice is a thunderous force sweeping outward, damaging foes in your path with a 50% chance to push them back two yards. Unsecured objects are automatically pushed back. Potency, range and pushback grows with experience. |
| 0100 | Knock | A target that is held shut by a mundane lock or barred becomes unlocked, unstuck or unbarred, but only undoes one lock at a time. If the lock is magical in nature, the spell is suppressed for only 10 minutes. When Knock is cast, a loud knock audible from as far away as 300 feet is heard from the object. |
| 0200 | Glyph of Warding | Can imbue an object or surface with a rune that can be triggered by touch, creating an explosive spell of ice, fire, water or lightning damage (chosen when glyph is created) upon whoever sets it off. Glyph lasts an hour. |
| 0350 | Charm | Through bewitching words or song, you afflict a single target with a charm effect. Effect ends when enemy is attacked. |
| 0500 | Dimension Door | The Spellbinder can teleport themselves and one willing target to another location up to two hundred feet away. Consumes the Spellbinder's turn when used to teleport further than ten feet in battle. |
| 0750 |
Counterspell | Inflicts Silence on one enemy. |
| 1000 |
Inspiring Presence | Weave a song or empowered words, doubling the potency of all skills of the self and up to four allies for the next turn. |
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| EXP | MODIFIER SKILL | DESCRIPTION | | 0500 | Hellish Rebuke | When attacked, the user taps into their anger and counters their attacker, causing powerful fire damage. Can only be used once per battle. |
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| EXP | JOB BONUS | DESCRIPTION | | 0000 | Mercurian Melody | Your vocal range is otherworldly! You're always on key no matter what music genre you lend your voice to. |
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Regains
Black Cat Miraculous - May 1st
NOTE: Abilities only usable in Custom Job